World-building
At the heart of everything I do in game design is world-building. The ability to construct vast, immersive worlds with their own rules, histories, and cultures is what first drew me into game development. Long before the prototypes and platforms, I was sketching maps, writing backstories, and imagining ecosystems from scratch. World-building is where my creativity lives and where Gnarcadia (and everything that comes next) truly begins.

That obsession with crafting new realities has led me to concept over 55 original games, each with its own distinct universe, mechanics, and emotional tone. Some are quickfire arcade ideas; others are ambitious, layered ecosystems that could take years to fully realize. It’s a practice that pushes me constantly to think bigger, write deeper, and imagine more boldly.

While many of these projects are still in their earliest stages, a few stand out as the most expansive and promising, games that blend narrative depth, dynamic systems, and unique gameplay loops. These titles are the cornerstone of what I hope to build beyond the arcade, and while it’s still too early to share full gameplay or story arcs, I’ve included a few pieces of concept art and short previews below to offer a glimpse into what’s coming.
Legacy
Legacy is an open-world sci-fi survival game set on a habitable exoplanet, several light-years from Earth. After Earth reaches the brink of extinction, the remnants of humanity launch a desperate final mission: a colossal generational ark carrying the last fragments of civilization across deep space. This ark (the largest structure ever built) was designed not just to transport people, but to carry society itself: technology, history, culture, and hope.

When the ark crash-lands on the planet’s surface, humanity finds itself stranded in the unknown. At first, the landscape appears untouched, pristine, wild, ready to be shaped into a new home. But the deeper they go, the more questions arise. What if they’re not alone? What if something older, intelligent, and hostile already calls this planet home?

Legacy is about exploration, survival, the burden of starting over, and the moral cost of doing whatever it takes to preserve a species. Players must build, adapt, and uncover the planet’s secrets as they decide whether to coexist… or conquer.
Thornveil Forest
A fighter jet pilot returning from a long-range mission, sleep-deprived and running on fumes, dozes off mid-flight, only to be jolted awake as his aircraft begins spiraling toward the earth. A strange electronic failure has disabled the systems onboard. He crashes hard into a dense, mysterious forest.

When he regains consciousness, it quickly becomes clear: this isn’t an ordinary forest. His instruments don’t work. The sky doesn’t change. And the terrain seems to shift subtly, impossibly, when he isn’t looking. He encounters others, survivors, wanderers, people from different places and even different eras, all of whom have the same problem: no one can find the edge of the forest.

The pilot must use his military training and survival instincts to navigate this surreal wilderness, moving through vastly different biomes filled with strange flora, fauna, and dangerous factions. Each region of the forest is governed by different species or tribes, some hostile, some simply trying to survive. But one thing becomes clear: everyone is stuck here for a reason.

With deep lore, shifting environments, and psychological tension, Thornveil Forest is part survival game, part mystery, and part descent into the unknown.
War of the Wicked
In War of the Wicked, the Earth is no longer ours. Decades after a mysterious race of humanoid-looking alien (or so we thought) beings, known first as The Seraphs, arrived on Earth offering peace and salvation, the truth has been revealed. These towering, stone-like creatures have enslaved the human race, taking control through force, manipulation, and incomprehensible technology. Now rebranded by survivors as The Wicked, they rule from massive, floating heli-bases that hover above scorched and shattered cities. Their presence is strongest in hot climates: deserts, tropics, and once-thriving metropolises, forcing the last human communities into colder, more remote regions.

Players begin their campaign by choosing one of eight core survivor characters, each with a different origin, skillset, and role in the resistance. From there, it’s up to them to rebuild, recruit, and lead. Players can invite others to join their campaign as fellow core characters, or choose to go it alone. The gameplay focuses on resource gathering, base building, tactical coordination, and large-scale resistance strategy, with each decision shaping the fate of your crew and the future of the planet.

War of the Wicked blends futuristic, alien technology with makeshift, human ingenuity, creating a world where everything feels reclaimed, repurposed, and desperately held together. It’s about fighting back, piece by piece, and taking Earth back from those who were once hailed as gods.
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