Available for download on iOS upon request.
Towboarding is a free-to-play iOS endless runner developed in one week for the technical portion of a job interview. Inspired by a real (and slightly absurd) winter activity from my university town, the game reimagines tow-boarding as a fast, physics-driven mobile experience. The goal was to build something mechanically distinct and immediately readable, while still delivering the kind of moment-to-moment fun and replayability expected from a mobile runner.
From a technical perspective, the design centers on a custom towing system built using Unity’s joint-based physics, allowing the player to dynamically attach to and detach from moving vehicles. Rather than relying on a single, constant tow source, cars are spawned and removed in real time, requiring players to actively hook between them to survive traffic, obstacles, and gaps. Traditional runner elements—such as barriers, jumps, and trick opportunities are layered on top to support skill expression, while the towing mechanic introduces risk-reward decision-making unique to the concept. Once the core system was established, development focused on UX, feel, and iteration, with continued polish and bug fixes applied post-submission as the design evolved.
Gameplay