Gno-Scope is Gnarcadia's first in-house game, a fast-paced first person shooter, it combines playful and high quality graphics with fun and playable mechanics and many unique in-game features. Players can choose from several modes where they can compete solo or as part of a team, each mode combining the element of wagering in a unique and interesting way. With a variety of maps, items, and team options, Gno-Scope is designed to keep players immersed and coming back for more.
The first map created in Gno-Scope, Vicus is a recreation of an ancient seaside Roman village on sunny summer day. The map is a quadrant style map, with vertical, horizontal and diagonal lanes running through the quadrants making it an extremely dense and unique map, with many interesting turns, tunnels, balconies, and ziplines that can be strategically used. The quadrants also feature unique floral elements and decorations adding to the players' visual experience.
Menu UI
The pregame menu UI for Gno-Scope features a sleek, metallic design that reflects the intensity and fast-paced action of the combat gameplay. Dynamic UI elements also enhance the user experience, making navigation fluid and visually engaging. The menu is centred around the three main game modes: Free for All, where players compete in timed lobbies, with the highest score at the end claiming victory; Dollar per Kill, a continuous mode where players place an entry wager and earn the wager of each opponent they eliminate; and Team Deathmatch, where two teams face off to reach a combined score limit or lead when time runs out.
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