Concept visualization of Era I planets in Omni, showing their dominant civilizations and primary exports within the interplanetary economy.
Concept gameplay UI for Omni, a space civilization management game where the player indirectly influences planetary development, alliances, and expansion across star systems.
Concept menu interface showing simulation data in Omni, including civilization progression (Kardashev scale), trade systems, and known planets.
Concept interface for Command Control, an asynchronous strategy game where players preconfigure objectives, unit behaviors, and conditional commands before a fully simulated battle executes without further input, presented through a Cold War-era dashboard UI.
Item set from the Gnarcadia marketplace for Air Hockey, showcasing first-generation stoppers and pucks with varied attributes for gameplay customization.
Table designs from the Gnarcadia marketplace for Air Hockey.
Graphic for Gnine Innings displaying the original eight playable teams available at launch within the Gnarcadia baseball lineup.
Graphic displaying the first-generation weapon roster in Gno-Scope, a fast-paced FPS, showing the full range of equipable firearms.
Weapon lineup for Gno-Scope featuring first-generation handguns and semi-automatic firearms.
Weapon set for Gno-Scope showcasing first-generation shotguns and specialty weapons.
Weapon lineup for Gno-Scope featuring first-generation automatic and long guns.
Concept design for a tradable physical card in Gnightfall, a 3D fighting game, where real-world cards can be scanned via QR code for use as in-game assets within the Gnarcadia ecosystem.
Player poster for Gnine Innings, featuring the Gnardians' rising star, Culo Grande.
Infographic for aerial combat game, Dawgfighters, displaying the first seven missions in the asynchronous multiplayer mode, where players compete for high scores in bot-driven scenarios.
Original 6 gnight icons for Gnarcadia, used as buttons in games.