Omni
Game where you control the fate of the universe, navigating civilizations between the stars in a semi passive manager/simulation style. As the omnipotent player, you can employ different tools or natural forces in areas to affect celestial bodies in order to benefit or hinder a civilization. The goal is to foster harmony within the universe by expanding it as much as possible while maintaining peace between worlds. Tools that can be given to civilizations are meant to increase their Kardashev number, which is each civilization's ultimate goal.
Combining civilizations by communication or bringing members to each other's planets creates new products that can be shipped. Each planet has 6-12 native products, of which the possible combinations are endless with all the other planet items. Civilizations can form alliances between themselves, but can also start conflicts, your goal is to build planetary alliances, which expand to form system alliances, which expand to form sector alliances.
Command Control (Gnarcadia)
An asynchronous strategy based battle game, that uses principles from modern wargames to create accurate simulations. The game is structured so there are various factors that are decided before the game (randomly using dice rolling) that effect the battle like setting, terrain, weather, etc, before a random low-def symmetric map is generated, that the players can analyze and will have time to configure they're equal armies to best complete the objective before the battle starts, then when the battle starts the simulation carries out with players not having any affect on the game after.
Before the game as commander you set general objectives, commands, and values in your units to control their behaviours after the battle starts, but you can also set failsafes that activate certain behaviours when certain milestones are reached, or missions that activate after certain amount of time has past. Players are allowed to set a preset maximum of these objectives, commands, values, missions, and failsafes in order to best prepare their armies with equal advantage. This is done using the UI below which is styled as a Cold War era electronic dashboard.